Use Zbrush to mirror and correct blendshapes

everything must be in the original position of the original masterblenshape geo, dont move it.

– Open the blendshape

– duplicate and ungroup

– export as obj to zbrush

– import into zbrush and use smart resym.

– export as OBJ with new name

– import into maya

– select imported shape, shift select blendshape

– polygons / mesh / transfer attributes – all off except for vertex position and use component.

– select both blend and omport mesh and delete history

– works!

 

 

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