Real time Cow

Heres a fun project I had to do in a few days, a mid poly cow for Cerebus 3D. modeled in Maya, detailing in zbrush and textured in Zbrush. What you see in the video is a real-time playblast with viewport 2.0. total poly count was 5000 faces. not super low poly, since its not for games and geared towards film and nicer deformations for animators. Total time was 4 days.

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