Cerebus Film – Wizard shading and detailing

Update: I reshaded the wizard using mental ray, since this is what the production will be using as their main renderer. With no GI used I think the result turned out pretty good, close to the same as from Arnold.

I used mostly MIA_material and MIA_fastSSS for the wizard shaders.

Cerebus Prolouge

Wizard Mental ray shading

Tasked to detailing the wizard for Cerebus Film I sculpted and textured the facial details in zbrush, with maps exported it was brought into Maya. I had to reshade the character using Arnold MTOA, hair was done in Zbrush using Fibremesh and exported as curves to PFX hairsystem in maya.

Wizard, model detail shading hair

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