Update – Polishing up the jaw and ear guards with more detail and new subtool. could not have done this in mudbox, would have had to go back into maya as easily.

My first ever Zbrush Sculpt! This is the result of around 9 hours of fumbling around in Zbrush, the interface definitely takes getting used to – so many buttons, sliders and knobs 🙂 Useds mostly the planar. clipping, trimming and standard brushes.
First impressions of Zbrush is the mesh can hold detail better then Mudbox and the beauty of subtools to combine / slice / import meshes is a great work flow.