Hellspawn rising – update.

Well, I posted some links to how setting up light fogs in Maya, after trying out all the techniques, the one that worked the easiest for me and rendered the fastest was the tut from Autodesk using MIB_spot_light. Tut here This technique gives nice controls on the fall off, very happy I finally found a way to do light fogs properly. The parti_volume technique took a huge chunk of render time, I’d say its useful if the entire environment was foggy, but not in this scene I’m making.

The test result, with some color correction in photoshop, using preview render settings currently.Below is a sequence of test renders, looking nice I must say, can’t wait to finish this scene off for the reel.

The cavern walls were sculpted & textured in mudbox, and I learned a new trick to create cavity ambient occlusion maps in mudbox from this video on the tube, very handy to really bring out the detail on the sculpt. happy days.

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