Walk cycle animation made with vicon blade mo-cap and motionbuilder.
test render with maya 2012’s new viewport feature – realtime ambient occlusion, motionblur and DOF.
A lot of work still needs to be done on the animation. But the rig, skin and workflow I have nailed down now with the new Maya > motionbuilder 2012 humanIK workflow. It’s going to save me a lot of headaches when transferring the animation from Mobu to Maya. ( actually its now only 1 click lol )