Anomaly creature update – walk cycle maya 2012 viewport2.0 test

Walk cycle animation made with vicon blade mo-cap and motionbuilder.
test render with maya 2012’s new viewport feature – realtime ambient occlusion, motionblur and DOF.

A lot of work still needs to be done on the animation. But the rig, skin and workflow I have nailed down now with the new Maya > motionbuilder 2012 humanIK workflow. It’s going to save me a lot of headaches when transferring the animation from Mobu to Maya. ( actually its now only 1 click lol )

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