Anomaly creature update – walk cycle maya 2012 viewport2.0 test

Walk cycle animation made with vicon blade mo-cap and motionbuilder.
test render with maya 2012’s new viewport feature – realtime ambient occlusion, motionblur and DOF.

A lot of work still needs to be done on the animation. But the rig, skin and workflow I have nailed down now with the new Maya > motionbuilder 2012 humanIK workflow. It’s going to save me a lot of headaches when transferring the animation from Mobu to Maya. ( actually its now only 1 click lol )

Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s