Anomaly – Basemesh test animation

http://www.youtube-nocookie.com/v/M-XhtZywxdQ?fs=1&hl=en_US&rel=0

Starting the first round of test animations, making sure the basemesh is deforming correctly before moving on to high-poly work. Just a basic skeleton setup with custom painted weights at this stage. The plan is to have a mix between skeleton and blendshape animation done with mudbox.

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