Freestyle sculpt in Mudbox from default sphere, took me 2 – 3 hours for the sculpting and another hour for texturing & lighting.
This is a straight render from Mudbox with diffuse, spec and gloss maps. Light with HDR lightmap and a single direction light. I used both AO filters and tone mapping.
Was about 2 million polys, my poor computer was struggling real bad by the end of it. If I was to take this piece further will have to retopo it for sure.
The creature design is based on concept sketches by Jordu Schell.
Here is an interesting render from mudbox again but this time using the CGfilter filter, normally this filter makes the whole image blue, but with the combination of light and blue diffuse map the render actually turned out looking like real skin! I love been a noob and finding random surprises! :))