Scaling objects with displacement maps

Was banging my head for ages wondering why my render was coming out like this –

Turns out 32bit displacement maps DON”T like to be scaled when the object its mapped to is scales, so to fix this one must remember to adjust the Alpha Gain of the displacement texture, if you are increasing size, increase alpha gain and vise versa. Simply trick, but if you didn’t know it than nothing else you do will fix it.

Cerebus Under Attack!
Cerebus Under Attack! click for 720

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